---
title: Gaming Disorders Linked to Cognitive Impairment—but Recreational Gaming May Offer Benefits
description: Compared with people who don’t play video games, individuals who engage in recreational gaming showed enhanced attention-related performance in cognitive tests, while those at risk of gaming disorders had reduced working memory.
image: https://alert.psychnews.org/hubfs/Imported_Blog_Media/games_consoles_iStock-1160866353.jpg
---

 12/5/25 12:18 PM

# Gaming Disorders Linked to Cognitive Impairment—but Recreational Gaming May Offer Benefits

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![games_consoles_iStock-1160866353](https://alert.psychnews.org/hs-fs/hubfs/Imported_Blog_Media/games_consoles_iStock-1160866353.jpg?width=220&height=151&name=games_consoles_iStock-1160866353.jpg)Compared with people who don’t play video games, individuals who engage in recreational gaming showed enhanced attention-related performance in cognitive tests, while those at risk of gaming disorders had reduced working memory, according to a [study](https://www.sciencedirect.com/science/article/pii/S0747563225003255) published this week in *Computers in Human Behavior.*

 

**Why It’s Relevant**

It’s crucial for clinicians to understand the cognitive differences between recreational gamers and individuals with gaming disorders to help distinguish maladaptive patterns from healthy engagement, according to the researchers.

 

**By the Numbers**

- Researchers classified 114 participants (average age of 35 years, 64% male) into three groups (non-gamers, recreational gamers, and those at risk of gaming disorders) based on their responses to the Ten-Item Internet Gaming Disorder Test. The participants then completed seven computerized cognitive tasks.
- Compared with non-gamers, those at risk of gaming disorders performed worse on two tasks (Digit Span and Counting Span) designed to assess working memory capacity.
- Individuals in the gaming disorder risk group also had a higher number of incorrect responses compared with the recreational gamer group in the 1-back task, which assesses the ability to adapt to new information—suggesting **more impulsive response tendencies**.
- Recreational gamers showed **enhanced response readiness and attentional control** compared with non-gamers, as evidenced by their higher accuracy in the Go/No-Go task, which assesses inhibitory control. 

**The Other Side**

Though the researchers used a reliable assessment to group the participants, the Ten-Item Internet Gaming Disorder Test is self-reported and doesn’t definitively determine if participants meet the clinical criteria for a gaming disorder.

 

**What’s Next**

These findings suggest that the cognitive benefits of video gaming may be present only in the context of non-problematic use. It’s also possible that problematic gaming may introduce other factors, such as sleep deprivation or stress, that could offset the benefits found in recreational gaming.

** **

**Related Info**

“[Experienced Video Gamer Points Out Signs of Gaming Addiction](https://psychiatryonline.org/doi/10.1176/appi.pn.2024.07.7.32)”

 

**Source**

Krisztina Berta et al.: Game On or Gone Too Far? Executive Functioning and Implicit Sequence Learning in Problematic vs. Recreational Gamers. *Computers in Human Behavior* 2025 Dec 3. doi: 10.1016/j.chb.2025.108878

 

(Image: Getty Images/iStock/max-kegfire)

 

 

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[cognitive impairment](https://alert.psychnews.org/tag/cognitive-impairment), [working memory](https://alert.psychnews.org/tag/working-memory), [cognitive tests](https://alert.psychnews.org/tag/cognitive-tests), [video games](https://alert.psychnews.org/tag/video-games), [gaming](https://alert.psychnews.org/tag/gaming), [gaming disorder](https://alert.psychnews.org/tag/gaming-disorder)

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